core#
- message
- session
SessionSession._idSession._usernameSession._session_nameSession._agentSession._platformSession._current_stateSession._dictionarySession._eventSession._eventsSession._event_loopSession._event_threadSession._timer_handleSession._agent_connectionsSession._run_event_thread()Session._stop_event_thread()Session.call_manage_transition()Session.create_agent_connection()Session.current_stateSession.db_handlerSession.delete()Session.eventSession.eventsSession.get()Session.get_chat_history()Session.get_dictionary()Session.get_reasoning_events()Session.idSession.link_pending_reasoning_events()Session.manage_transition()Session.move()Session.platformSession.reply()Session.run_rag()Session.save_message()Session.save_reasoning_event()Session.send_message_to_websocket()Session.set()
- file
- agent
- property
- state
StateState._agentState._nameState._initialState._bodyState._fallback_bodyState._ic_configState._transition_counterState.intentsState.transitionsState._check_global_state()State._t_name()State.agentState.check_transitions()State.go_to()State.ic_configState.initialState.nameState.run()State.set_body()State.set_fallback_body()State.set_global()State.when_condition()State.when_event()State.when_file_received()State.when_intent_matched()State.when_no_intent_matched()State.when_variable_matches_operation()
- entity
- entity_entry
- language_detection_processor
- processor
- user_adaptation_processor
- audio_language_detection_processor
- transition_builder
- event
- transition
- condition
- intent_parameter
- intent